GAMETIME Youth Football League Assistants

GAMETIME Youth Football League Assistants

Gametime is seeking HIGH SCHOOL students to help coach the youth football league ages 4-15 yrs old in Tiyan. During the school year, Gametime conducts a physical education and suicide awareness and prevention program at various elementary and middle schools throughout the island. In the summer, our program is to support our team in the Youth Football League. If you are interested in continuing to work with this organization, please see the separate post about the HUDDLE program. For this project, you are needed to help with coaching, such as with drills. 

Preparation Instruction:
Please contact the coordinator using the information below. You will need to fill out an application registration form, as well as obtain parent / guardian permission. Practice for the team is on Monday to Friday from 5:30 p.m. to 7 p.m. 

Activity Instruction:
Please obtain tasks and review expectations from the coordinator. Possible activities are: to organize warm ups, sports drills, and cool down sessions for the kids. Students should be able to execute the drills with the kids ages (elementary and middle). You can also earn service learning hours by helping with administration duties, such as data entry.
 

Reflection Instruction:
In order to earn service learning hours, a reflection will need to be turned in to a teacher for input into Power School. The reflection should address: What did you do? What did you learn? In what way was this service to your community? Check with the learning objectives below to help you write the reflection. You will need to follow through with this when school resumes in the fall. 

Learning Standards/Objectives:
We want them to learn organization and execution skills by working with our organization. 

DOE Physical Education standards:

Standard 1: Motor Skills and Movement Patterns: Students demonstrate competency in motor skills and movement patterns needed to perform a variety of physical activities
HS.1.2 Model or teach mature (proficient) motor skills and movement pattern to another student. EXAMPLE(S): Guide a peer through the steps of batting.

Standard 3: Physical Activity: Students participate regularly in physical activity. 
HS.3.1: Identify available community resources that promote an active lifestyle (e.g., outside leagues, community centers)
HS.3.2: Demonstrate and participate in physical activities that contribute to the improvement of specific health-related physical fitness components (e.g., cardio-respiratory endurance, muscular strength, muscular endurance,flexibility, and body composition).
HS.3.3: Participate regularly in lifetime physical activities, with consideration of frequency, intensity, and duration, that contribute to improved physical fitness and wellness (e.g., cardio-respiratory endurance, muscular strength, muscular endurance, flexibility, body composition).

Standard 5: Responsible Personal and Social Behavior: Students exhibit responsible personal and social behavior that respects self and others in physical activity settings.
HS.5.1 Demonstrate safe and appropriate use and care of equipment and facilities. EXAMPLE(S): Anticipate potentially dangerous situations related to physical activity (e.g., attach safety clip to shirt while operating the treadmill; check a softball bat prior to stepping up to the plate).
HS.5.2 Relate the benefits of physical activity to social and emotional well-being.EXAMPLE(S): Participate with friends and/or family in physical activities to relax, relieve stress.
HS.5.3 Describe the potential physiological risks associated with physical activity in various environments. EXAMPLE(S): Monitor temperature and humidity; drink water while in hot weather. HS.5.4 Apply game rules accurately and fairly during activity.EXAMPLE(S): Self-officiate a game of Frisbee with respect and compassion for children with individual differences.  HS.5.5 Develop strategies for inclusion of all students in physical activity. EXAMPLE(S): Use a ball with a sound device for a blind student.
HS.5.6 Demonstrate and apply appropriate rules of etiquette in games and activities. EXAMPLE(S): Escort a lady off the dance floor; no talking while a golfer is teeing off.

Standard 6: Value of Physical Education: Students value physical activity for health enjoyment challenge self-expression and/or social interaction
HS.6.1 Identify positive mental and emotional aspects of participation in a variety of physical activities (e.g., mental alertness, relaxation, social interaction).
HS.6.2 Express feelings of satisfaction and enjoyment as a result of participating in regular physical activity.EXAMPLE(S): Express emotion and release energy and/or stress by participating in a challenging game of tennis.HS.6.3 Reflect on reasons for choosing to participate in lifetime physical activity. EXAMPLE(S): Write a reflection of ways to promote the health benefits of physical activity to peers.


CONTACT PERSON DETAILS

  Name: Bernice McGil
 Phone: 747-5665
Organization/Agency/Business Name: Gametime Inc. visit www.gametimeguam.com
  •  

  • Facebook
  • Facebook
  • Facebook
  • Facebook
  • Facebook